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What changed in each version of Astro Empires, with a link to compare each version with the one before it in the game tables.
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Compiled from the official forum reference thread:
Main differences between game versions
Jump to a version:
2
3
3.5
4
4.5
4.6
5
Version 2
Release announcement
Introduced fleet maintenance.
Introduced the home planet, now on all servers.
Decreased costs for commanders.
Maximum number of guild members reduced from 250 to 200.
Each level of the Economic Centers increases base economy by 4 instead of 3.
Each level of the Capital increases other bases' economy by 2 instead of 1.
New base cost adjustment, adjusted again later.
Compare these versions in the game tables
Version 3
Release announcement
Guild size reduced to 50 members.
Fleet maintenance capped at 30% of a player's economy.
All players start with the same astro type and position.
Adjusted astro types.
Unit balance changes.
Stealth technology.
Research Labs' research capacity increased from 6 to 8.
Jump Gate energy consumption increased from 8 to 12.
No wormholes.
Reduction in the minimum pillage value.
Compare these versions in the game tables
Version 3.5
Release announcement
Building a Planetary Shield or Planetary Ring costs 60% on moons and 50% on asteroids.
Bases with Jump Gates are not protected by newbie rules (this version only).
Recyclers can jump one galaxy without a Jump Gate.
Commanders past level 8 can only be trained with XP.
Economic structures have a cool-down when downgrading.
Version 4
Release announcement
Introduced combat loot.
Pumpkin map, with a trade adjustment.
Double production cost reduced from +100% to +40%.
Defense status adjustment.
Jump Gate speed bonus reduced from 100% per level to 70%.
Wormholes reintroduced with different mechanics.
Drekon quantity adjustment.
Bases can no longer be built at wormhole locations (since the Bolt server).
Compare these versions in the game tables
Version 4.5
Release announcement
Removed the hourly credit cost of fleet maintenance.
Player fleets are limited by total production capacity.
Economic Centers' economy decreased from 4 to 3.
The Capital bonus for all bases decreased from 2 to 1.
Asteroids' crystals decreased from 3 to 2.
Crystallines' crystals decreased from 4 to 3.
Revised level protection, extending beyond level 30 with no upper limit.
Fleet detection time reduced by one third.
Compare these versions in the game tables
Version 4.6
Release announcement
Pillage value is no longer based on a player's available credits.
Production cancellations refund 100% of spent credits, up from 75%.
Loot rewards credits directly; the base discount option is removed.
Compare these versions in the game tables
Version 5
Release announcement
Major unit balance changes.
All units and defenses with Ion weapons deal 50% cross-shield damage.
Each galaxy starts with 5 United Colonies bases, up from 4.
Compare these versions in the game tables